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Pathfinder Core Rules Online
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Pathfinder Core Rules Online
Hello all! Thought I'd post this link here with the core rulebook, so that it became more readily accessible for everyone. It would be best (if not preferable by me) that you stick with the left side, since that is the rulebook itself, and not the right (which is the bestiary), unless you have some specific need to look through the bestiary.
http://paizo.com/pathfinderRPG/prd/
This should help with character ideas, though, and maybe even with rules questions if more of us have a good idea of what they say. Not that you're absolutely required to know all the intricate details of course, but having an easier reference tool might help!
New classes and things are listed below, in Ben's post. I would like to emphasize that I am opening up these new classes/prestige classes for use because I love the idea of giving my players options, and these help to give that. If you find it too overwhelming, it's not a problem if you choose not to go with them at all. Honestly, I don't currently have the time to delve into all the reading for the new rules implementations and such that they've thrown in with the new Advanced Players Book, so, when looking at rules for the game, I wish you to look strictly to the Core Rulebook I've linked above. The APB given below should be used for info pertaining to the new classes, spells, and feats in which are given there.
(*As a quick addendum to those in the Rise of the Runelords Campaign: you are restricted to only the Core Rulebook stuff at this time, and probably will be throughout the completion of that campaign.*)
http://paizo.com/pathfinderRPG/prd/
This should help with character ideas, though, and maybe even with rules questions if more of us have a good idea of what they say. Not that you're absolutely required to know all the intricate details of course, but having an easier reference tool might help!
New classes and things are listed below, in Ben's post. I would like to emphasize that I am opening up these new classes/prestige classes for use because I love the idea of giving my players options, and these help to give that. If you find it too overwhelming, it's not a problem if you choose not to go with them at all. Honestly, I don't currently have the time to delve into all the reading for the new rules implementations and such that they've thrown in with the new Advanced Players Book, so, when looking at rules for the game, I wish you to look strictly to the Core Rulebook I've linked above. The APB given below should be used for info pertaining to the new classes, spells, and feats in which are given there.
(*As a quick addendum to those in the Rise of the Runelords Campaign: you are restricted to only the Core Rulebook stuff at this time, and probably will be throughout the completion of that campaign.*)
Last edited by The Sub-Creator on Wed Sep 22, 2010 1:04 pm; edited 1 time in total
The Sub-Creator- Posts : 537
Join date : 2009-09-19
Re: Pathfinder Core Rules Online
Since the play testing is complete, you can check out the new classes and prestige classes here:
http://www.d20pfsrd.com/Home
It is all lumped in, I didn't know you wanted to allow the new material or else I would have sent this link to you first. It is a good resource.
http://www.d20pfsrd.com/Home
It is all lumped in, I didn't know you wanted to allow the new material or else I would have sent this link to you first. It is a good resource.
Eddick the Steady (XIV)- Posts : 569
Join date : 2009-09-19
Location : Calimport
Spell Card Generator
http://www.d20pfsrd.com/magic/spell-card-generator
For those interested, here's the direct link to the spell card Generator
For those interested, here's the direct link to the spell card Generator
Colin Marcus- Admin
- Posts : 1850
Join date : 2009-09-19
Age : 46
Location : Impresk
Re: Pathfinder Core Rules Online
Thanks, that card generator is very helpful.
Magyc- Posts : 254
Join date : 2010-01-25
Golarion Calendar
Link to an Excel version of the Golarion Calendar.
You'll have to install the "Moon Font" that is also downloaded here, in order to see the phases of the moon included on the calendar.
On the first page, you can change the year and the rest of the calendar will be updated to reflect that change.
http://www.fileden.com/files/2006/8/21/177645/Calendar2.zip
***
The Absalom Reckoning (AR) system is based on the foundation of Absalom (which occurred on 1 Abadius, 1 AR), and because of Absalom’s expansive influence the city’s calendar has achieved great popularity throughout the world, although many independent nations maintain their own systems as well. In Absalom Reckoning, the day of the month is always given first, followed by the name or number of the month, with the year coming last.
Golarion spins on its axis roughly once every 24 hours. Weeks consist of 7 days, with 52 weeks per year. A year has 12 months, each of which corresponds to a popular deity. In order to most accurately ref lect reality, many calendars across Golarion add in leap days. In the Absalom Reckoning, the leap day is tacked on to the end of Arodus and occurs on every year divisible by 8.
Days of the Week
Moonday - work, religion (night)
Toilday - work
Wealday - work
Oathday - work, pacts signed, oaths sworn
Fireday - work, market day
Starday - work
Sunday - rest, religion
Months and Seasons
Abadius - Winter
Calistril - Winter
Pharast - Spring
Gozran - Spring
Desnus - Spring
Sarenith - Summer
Erastus - Summer
Arodus - Summer
Rova - Fall
Lamashan - Fall
Neth - Fall
Kuthona - Winter
You'll have to install the "Moon Font" that is also downloaded here, in order to see the phases of the moon included on the calendar.
On the first page, you can change the year and the rest of the calendar will be updated to reflect that change.
http://www.fileden.com/files/2006/8/21/177645/Calendar2.zip
***
The Absalom Reckoning (AR) system is based on the foundation of Absalom (which occurred on 1 Abadius, 1 AR), and because of Absalom’s expansive influence the city’s calendar has achieved great popularity throughout the world, although many independent nations maintain their own systems as well. In Absalom Reckoning, the day of the month is always given first, followed by the name or number of the month, with the year coming last.
Golarion spins on its axis roughly once every 24 hours. Weeks consist of 7 days, with 52 weeks per year. A year has 12 months, each of which corresponds to a popular deity. In order to most accurately ref lect reality, many calendars across Golarion add in leap days. In the Absalom Reckoning, the leap day is tacked on to the end of Arodus and occurs on every year divisible by 8.
Days of the Week
Moonday - work, religion (night)
Toilday - work
Wealday - work
Oathday - work, pacts signed, oaths sworn
Fireday - work, market day
Starday - work
Sunday - rest, religion
Months and Seasons
Abadius - Winter
Calistril - Winter
Pharast - Spring
Gozran - Spring
Desnus - Spring
Sarenith - Summer
Erastus - Summer
Arodus - Summer
Rova - Fall
Lamashan - Fall
Neth - Fall
Kuthona - Winter
Saoirse- Posts : 213
Join date : 2010-02-22
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